Last Q (for now, hehe).is there another draco mod you would recommend over the one I have chosen, knowing I want a challenging, but not masochist playthrough. (Vet seems good for me w/ all the harderchanges draco's throws at me) PS Yeah the powerhouse one, haha ) I don't want game to be a cakewalk, but willing to use a powerhouse class to have a fighting chance at 100+ like you mentioned. Is the order I want to lock-in for stability and non-overwriting of important gameplay elements? You may be interested in placing Wild and Chaos above Gameplay and Essentials to affect their items.Īh, thanks for replying! I had today off and played around with load orders. TL2-E is worth it for it's deeper content and in a way the challenges it beings along with Apocalypse after Level 100 will test the best builds that Theo and the other classes can offer. You may want to place the Additional Classes above TL2-E so their mission awards can appear. Storm Texture has the most noticable visual textures so that's a good choice. TL2-E (not sure if I can afford to keep this or if there's a point with all the other changes, but damnit I want Act V and those raids!)Īdditional Classes Merged Pack from Nexus) StormTexturePackv2.5 (do you prefer retex or this? not interestedin ink)ĭracos' gameplay mod (this is huge and the biggest concern for overwriting the loot stuff) Since adjusting my mod order, and becoming more and more unsure about said order, I figure it's better to ask in this thread. Originally posted by Kenpachi:Hi again Stef, The Rapid Beam attack is one of the strongest over powered skills available on the Steam Workshop once it is maxed if used along with a maxed Passive Skill to regain 15% Health on Target Hit. This is one of the few classes that can match the Electrical Engineer and even surpass it with the proper build using area, summon and survival skills. Occultist is a different and possibly more powerful version of the Shaman in the sense that it has Skills to protect itself and deal better area damage. Shaman has wolves and other summons that can dominate the field however may lack defenses itself. Shaman or Occultist? (from Darkthan 1 or 2): May have to use Skeleton Scrolls to distract enemy damage. The Elemental Brute has greater access to damage power however may lack armies of summons. The Emberblade was designed to be balanced and costs Charges to use powerful skills. This is the power that other classes have to match to keep up. The Electric Engineer mentioned can easily reach over 100% increase in Electrical Damage which can empower it's Electric Quakes and Auto Target Bolts while also acquiring an army of electrical summons. I'm wondering, if anyone has any experience w/ the follow class mods, which ones can handle a vet/elite end game of synergies (raids, etc.)?Īpocalypse is a seriously tough mod when the levels get over 150 and as a result only the powerful classes stand a chance at matching it. I'm using the "Brotherhood/Synergies/Essentials" Collection if that helps. Just wanting another class to play as well on Vet, when Elite gets stressful, lol. Nevertheless, this is a great choice for a mod.Originally posted by Kenpachi:I'm using the Electric Engineer and it's a BEAST for Elite/synergies. Plus, other than this, there’s nothing much that the mod originally offers to you. However, you should note that while most of them are well-balanced, some can seem overpowering. The sheer amount of classes that you can get from this package alone makes it highly-recommended for fans. Overall, Torchlight II: Classes Reborn Overhaul Mod is a great space-saving mod to have for Torchlight II. You won’t have any problems as long as this comes first in your load order. The game only allows 10 mods at a time so if you have tons that you want, it can be hard to choose which to switch out once you go overboard. That’s because this is actually a huge bundle of other mods from Steam. If you use other Torchlight II mods, you might notice some familiar names on this list. Please note, however, that some may seem more powerful than others. You can see different combinations of the base classes and the hybrid classes, too-from the simple Barbarian to the daunting Shadowmancer. Every weapon usage and type of build will be covered from the sheer size of this list. With Classes Reborn Overhaul, the original four classes become over 40 new dynamic and balanced classes. However, modders decided to mix things up a bit.
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